Tuesday, November 18, 2008

Update on the Assignment

Today Craig went into university to retest the map. Melissa had work and i was feeling ill today. Craig managed to host the map by Lan this time. Thanks Craig!

I apologize for the late submission because of this problem.

Danny.

Friday, November 7, 2008

Problem working out the gameplay video

There was a problem hosting the game on other computers. We keep recieving this error everytime we try running it. We asked for help from other students doing this project that have already managed to run the game through lan, yet they cannot figure out why it crashes as well. I tried coming into uni again in the morning, and tried it again, and the same result comes up. Not really sure what to do now with the project.

I can get the map to work on UT3 when i solo, but multiplayer just doesn't seem to work at all.

The stupid truth behind it all..

Well looking back at assignment 3 i regret not putting in a lot more effort in terms of my assignment. When looking at particular work from other groups, in particular Derek's kismet work, i realise how behind i am in skills regarding kismet. I did not go beyond the work of the tutorials that were given and i think that was my down fall in this assignment.

I think my kismet work in this assignment was moderately okay in regards to just using the tutorials, i did try to explore as much as i could with lighting/triggers. But i know i could of accomplished much better if i tried harder.

Hide and seek as a concept game was much harder then i thought. I would of had to expand my kismet work to really make the hide and seek theme work. But i couldn't.

I'm glad that i had this realisation now, so that next semeseter i can put in more effort and explore more the field in more depth, than what is given to me.

In terms of what myself and the group have completed, i believe we did as much as we could, and we tackled the main criteria for this assignment.

Thursday, November 6, 2008

EXPERIMENT 3: The Effects of an Explosion on Evacuation.

GROUP STATEMENT

FINAL UT3 ENVIRONMENT

DRAFT UT3 ENVIRONMENT

THE EXPERIMENTAL VIDEO CLIP

THE EXPERTISE IN ACTION VIDEO CLIP

THE GAMEPLAY VIDEO CLIP

9X THE REALTIME IMAGE CAPTURES

GROUP STATEMENT

Group Name
- The Real Timers

Group Members
- Danny : Kismet
- Melissa : Matinee
- Craig : Particles

Within Task 3 of this experiment we were asked to execute a gaming world which derived all the attributes of an animated virtual world. Within this design we were asked to effectivley establish and produce three very important elements which are currently known in the gaming world; these included: Matinee, Particles and Kismat.
Using these elements and incorporating the base function of the task was an interesting excersise which lead to the wander of the imagination.

We decided to base our game upon 'Hide and Seek' and we tried to incorporate a theme of tagging to identify the winners from the losers. Within the theme of tagging we established a world of two teams. Once these teams were unleashed into our environment we wanted them to feel scared and wanted them to sense and feel hte excitement that was created by the game through there computer screens. Once the two teams are released they are on a mission to find the other team and destroy them. We did not really want to enchace shooting the opposite team so we created an environment with many sharp and false floors and high falls. We have a point system so once a player is eliminated they come back once all there team members are destroyed. This means that the team of the person left standing is classified as the winners for that particular round.

To create this atmoshpere we have incorporated many different technques of the three chosen elements, these include:

MATINEE: the movement and control of objects. Within our UT3 gaming environment Melissa incorporated many elements of matinee, these included:
- Circular Transporters
- Singular Lifts
- Exterior Viewing Points
- Automated Doors

PARTICLES: an extremely small constituents of matter, as an atom or nucleus. Within our UT3 gaming environment Craig incorporated many elements of particles, these included:
- Snow Storms
- Sand Storms
- Mist Within the Building
- Fog Outside the Building
- Waterfall Outside the Building
- Waterfall Mist Outside the Building
- Rain
- Lighting Dome

KISMET: the control of all additional elements within the Map. Kismet controls the functions of all the attributes within the Map. Within our UT3 gaming environment Danny incorporated many elements of matinee, these included:
- Hidden Triggers
- Light Systems
- Teleportaion Mobility

We feel we all learnt alot from this task, and we have understood all the elements involved in producing a Map for a gaming world.

FINAL UT3 ENVIRONMENT

New Ut3 Map (cooked)

DM-exp3_4_ut3.ut3


ut3 map (ini - file)

DM-exp3_4_ut3.ini

DRAFT UT3 ENVIRONMENT

DraftEnvironment.ut3

THE EXPERIMENTAL VIDEO CLIP

THE EXPERTISE IN ACTION DEMO FILE

Expertise_Demo_file

THE GAMEPLAY DEMO FILE

This is an updated version of the demo gameplay.

craiggullen-2008_11_19-11.demo

9x THE REAL TIME IMAGE CAPTURES

The image above shows an area in the map where the waterfall comes down into a pond like area. Tall grass and fog give great cover for hiders.


A powerful outside image of the walls, building and fog. This image gives off a creepy atmosphere.



Many curves and cut outs in the building gives the hiders an advantage in finding a good spot.